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Fable 4 and 5
Fable 4 and 5







fable 4 and 5
  1. #Fable 4 and 5 update#
  2. #Fable 4 and 5 code#
  3. #Fable 4 and 5 series#

And since Fable 3 made it easier to extend Fable, Dag has been working on adding Python support, which is currently very close to JS in unit test parity. The first attempt was Expression, a library that lets you use many of F#/Functional patterns with Python. Python #ĭag Brattli strongly believes that F# can make for a better Python and has been working on better integration between the languages for several years now. So if you're using ReactComponent attribute in your project, it won't work yet with Snake Island. But there won't be many JS new features (except for JSX compilation, see below) and compiler plugins do need to be updated. In principle, everything should work the same as we're aiming for no breaking changes.

#Fable 4 and 5 update#

Please see below for specific details about each of the new language targets and how you can try each one.ĭon't update your current Fable JS projects just yet. This is great too and we hope it can also happen in the future for Python, Rust or Dart! Some of them have fully crossed the bridge and become Typescript/JS experts. Although it makes for a good catch-phrase, Fable wasn't born to make F# "the One to rule them all", instead we'll be most happy if Fable can be a bridge for F# developers to explore other worlds beyond. We also believe that, same as it happened with JS, the interaction with other ecosystems and communities is tremendously beneficial for the F# language and developers.

#Fable 4 and 5 code#

The ultimate goal is to convert F# into a super-powerful DSL you can use to design your programs and algorithms and still have the freedom to choose the platform you want to run your code on. If you've been following us on Twitter you probably know this is the most ambitious Fable release to date, extending the compilation targets for F# beyond JS, to include languages like Python, Rust or Dart. Today we're announcing the alpha release of Snake Island, codename for Fable 4. Until then I’ll keep myself content with more speculative and wishful thinking.Hey there everybody! It's been a while without Fable news but we're bringing you something today that we hope will get you excited. Hopefully, we’ll hear more about the progress made on Fable 4 this summer at some form of Microsoft Xbox showcase.

#Fable 4 and 5 series#

And the Fable series is ripe for a form of reboot after all.

fable 4 and 5

I may be letting my ideas run away with me at this point, but the others in this list seem like realistic wishes. Though that technology could also be used through the game to create a truly evolving and almost unique RPG experience. This could also be augmented with Microsoft's extensive technology, say cloud-based AI helping shape a dynamic world based on a player’s end-game choices. Sure, that would require a degree of commitment, but Playground Games is owned by Microsoft and such developers seem hardly short on money. Or after Fable 4 is released, whenever that may be, the developers could build out the world after the credits roll on the main game. These could open up extra quests or new areas that may have been locked before. Speaking of setting up a place to while away the days, I hope Fable 4 has a comprehensive post-story game where the choices you made in the main story have a direct effect on the world that get to see first hand. This could be quite the ask for developer Playground Games, as its latest game Forza Horizon 5 is almost insufferable cheery, praising you even if you send a stupidly expensive car flying into a wall. Strong characters will be needed too, to aid a story that can be dark and broody yet punctuated with moments of levity and dumb humor. So I’d like to see Fable 4 offer a story that meanders and evolves throughout its course, something The Witcher 3 and Deus Ex games managed to do well. Fable 2 had a pretty decent story, but the outcomes of the ending didn't really have much of an effect on the world in the post-game action. I really hope Fable 4 continues with this theme and tone, and avoids the high-fantasy tropes that some open-world games can fall into.

fable 4 and 5

And as a Brit, bye George, did I love it. This was then wrapped in a distinctly British sense of humor, with a Wookey Hole's worth of regional accents. There was a big bad, but he was less a Thanos-like figure and more of an existential threat that parents would tell their children to ensure they behave. The first Fable was less of a fantasy game and more of a dark fairy tale.









Fable 4 and 5